55 pages • 1 hour read
Stephanie GarberA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Tella arrives at the Temple District. She is tired and sluggish but determined to find the second clue. She passes temples dedicated to various religions; some worship water, some worship saints, some the Fates, and one is dedicated to the stars (The stars are believed to be vicious creatures who walked the earth before the Fates). As Tella examines the temple, Julian’s familiar voice calls out to her that she doesn’t want to go into that temple, though he acts as though he does not recognize her. Before Julian draws her in, Dante shows her what she truly seeks—an entry to the Church of Legend, which dedicates itself to Caraval and its mysterious master. Dante speaks in riddles but emphasizes the fact that he wants to help Tella. He also tells her the story of how Legend first obtained his magic. Long ago, Legend visited the witch who stole half the Fates’ power and powered Legend’s wish with that magic. If the Fates ever return, they will work to destroy Legend in order to regain their complete power. Tella refuses to believe Dante’s insistence that this Caraval is real. He gives her a glove with razor-edged fingers for protection before vanishing into the night. Tella turns and enters the Church of Legend.
Tella enters the Church of Legend and finds a woman wearing a top hat and suit. The woman informs her that to find the congregation, she must play the game and choose the right staircase; only one leads to the church, and the rest lead to mysteries. Tella considers each staircase carefully and chooses the onyx staircase: the only one leading downward. Along the way, she experiences wind tunnels, a hall of Legend portraits, and more objects that indicate the church’s dedication to Caraval. Eventually, Tella arrives at the sanctuary for the church and finds that all staircases lead to this exact spot. She searches the room and sees a black curtain, where she joins a crowd of players. She meets Patricia and Fernando, who discuss Legend and the stories they have heard. One of the stories tells that Legend wants to take the Fates’ power for himself. With Patricia and Fernando is Caspar, one of Legend’s actors. Caspar seems genuinely surprised when Tella reveals that the Caraval is real and that the participants are chasing the ability to destroy the Fates. Before long, it is now Tella’s turn to go behind the curtain.
Unlike Legend’s other players, Armando acknowledges Tella and the world beyond the game. He does not apologize for breaking the news of Tella’s fake engagement to Scarlet but insists that everyone, including Tella, must play the roles that Legend assigns them in Caraval. Armando then offers Tella a Deck of Destiny for a fortune-reading. Tella is hesitant, but she must acquiesce in order to get the next clue. The first card she draws is the Prince of Hearts, which is one of the cards she drew when playing with her mother’s deck all those years ago. Armando notes that the card does not bode well for her and Dante. The second card she draws is the Maiden Death, another card that she has previously drawn. Armando recounts the maiden’s history; the Maiden refused to become Death’s immortal consort, so he trapped her head in a cage of pearls, and she continued to defy him by sneaking out each night to warn loved ones of those about to die. Armando warns Tella that she may lose more people than her mother. The third card she draws is the Shattered Crown; Armando only says he needs to see another card to know the end of Tella’s future since the crown represents an impossible choice. The final card she draws is the Lady Prisoner, which means a sacrifice to be paid. This card echoes Nigel’s warning on La Esmeralda that winning Caraval would come at a cost that she would regret. She demands the next clue, so Armando opens a hidden passage and tells her to walk until something urges her to stop. He also reminds her that Caraval is not about the clues; instead, it is focused on what a person is willing to sacrifice to reach their goal.
Tella follows the tunnel until she overhears Julian and Scarlet talking about the secrets they keep. Julian demands to know why Scarlet forgives Tella so easily but is angered when others keep secrets. Scarlet replies that Tella is her sister. Tella also overhears the news that Julian is really Legend’s brother. This revelation gives her hope that she has a way forward if she cannot find all the clues. Once Tella hears Julian leave, she enters Scarlet’s room. Scarlet is surprised when Tella comes out of the fireplace, and Tella is surprised to see Scarlet wearing the dress that Legend gifted her during the last Caraval. Scarlet admits that she does not know who to trust or who she believes Legend really is, but she wants to use Julian to find out. Scarlet gives Tella the clue that Julian gave her, which directs her to Elantine’s Most Wanted. Tella asks Scarlet to come with her, but Scarlet claims that she does not want to go out at night due to the risk of getting swept up in the game again. However, Tella does not believe her sister; she thinks that Scarlet may be more involved in this game than she lets on.
Tella wakes after sleeping longer than intended. Her heart rate continues to slow, but she takes comfort in the fact that it is still beating. She makes her way to the Spice District and walks directly to Elantine’s Most Wanted. Inside, rather than the older woman she expects to be there, she finds one of Legend’s performers, Aiko. Aiko says that Tella can only get one answer for free; the rest will cost something irreplaceable. Tella accidentally uses her free answer to ask if she can just ask for the next clue, which Aiko answers in the negative. While Tella considers what question to ask, she examines the posters around the shop, pausing when she sees one that depicts her lost mother.
Tella reads the name on the wanted poster: Paradise the Lost. She realizes that her mother is a wanted thief and murderer rather than the sweet woman that Tella always imagined her to be. Tella asks Aiko for information about Paradise; Aiko demands something “real” from Tella and asks her for her last memory with her mother. The memory is not the moment depicted in the Prologue. Instead, the memory occurs just after that moment. In the memory, Paradise tells Tella how to free the people whom the Fates have trapped in cards. The memory fades before Paradise can reveal this secret, leaving Tella feeling empty and beset by the nagging thought that she is now missing something important.
In exchange for the memory, Aiko tells Tella about Paradise the Lost. Paradise was thieving from royalty in Valenda, and nobles and princes from around the world wanted her to rob them or marry them. Paradise, who sought adventure over romance, never accepted any suits. She disappeared after her greatest heist—stealing a cursed Deck of Destiny. Legend believes that the deck that Paradise stole was the same deck in which the Fates were trapped. This knowledge helps Tella to understand why her mother was so adamant to keep her from playing with the cards when she was a girl.
Tella finds the third clue on the back of her mother’s wanted poster, and it tells her that she can no longer follow the clues. Instead, she must follow her heart if she wants to win Caraval. As Tella leaves, Aiko provides one more piece of information by telling Tella that the Deck of Destiny was cursed so that its predictions will come true unless someone were to destroy the cards. Jacks’s voice reminds Tella that the game is real, and her ears start bleeding. She returns to the palace and knocks on her sister’s door, but Scarlet is not there. A servant claims that she heard Scarlet mention going to Idyllwild Castle yesterday; Scarlet has been absent since. Tella ventures to the castle and knocks on the gate; nobody inside answers, but three people confront her from behind.
The three assailants are a Fate named the Undead Queen, and her two handmaidens. They aim to recover the Deck of Destiny that Paradise stole before Tella can deliver the deck to Legend, who wants to destroy the Fates. Although Tella realizes that her sister was never at Idyllwild Castle, she learns what item Legend desires and plans to retrieve it for him. The Undead Queen and her handmaidens attack Tella, intending to kill her and thereby stop her from destroying them. Tella puts up a good fight, but her slowed heart rate and irregular fighting skills mean that she is quickly outmatched. She can injure the sidekicks, but they simply reappear seconds later. They finally knock Tella down and shatter her wrist. She makes a desperate dash for freedom by running off the edge of the bridge and into the moat below. However, when she escapes the water, the Fate is waiting for her. Tella successfully tricks the Undead Queen and shatters her jeweled eyepatch, which sends her and her minions back to their card-based prison. Tella collapses, ready to accept death, but Dante arrives, confesses his love, and carries her away so that someone can heal her.
Tella overhears Julian and Dante discussing her and the Deck of Destiny. Julian gives her blood to drink, which she does not resist. She falls asleep as Dante says that she is their best hope of recovering the cards. He also calls Julian “brother.”
Tella wakes in her room; Scarlet and Jacks are talking and laughing near the fireplace, though Tella cannot hear what they say. She does not understand where Dante or Julian are, and she is not sure whether Julian or Dante is really Legend, but she coughs to get the attention of her sister and Jacks. Jacks takes the lead and explains that Tella fell off a carriage, bumped her head, and needed some care. He then asks Scarlet to retrieve food for Tella. While she is gone, he confronts Tella about who she fought. When she explains what happened, he reminds her that she must find the cards and hand Legend over to him, or she and her mother will die. He explains that the only ways to free someone from a card is for an immortal to free them, or for a human to take their place. He then reminds her that Legend, with the full power of the Fates, would be a worse villain than the Fates could ever be. When Scarlet returns with food, he announces that he and Tella will have dinner that night with the empress. He also states that Legend will cancel the evening’s Caraval events so Tella does not fall behind in the contest. Once he leaves, Scarlet and Tella warn each other to be careful around Jacks.
Scarlet did not believe Jacks’s story about Tella falling from a carriage. Tella wants to tell Scarlet the truth, but she fears that her sister will not believe her because she will assume everything is illusory, due to Caraval. Tella chooses to tell selective truths, such as overhearing Dante call Julian “brother,” and she admits that she will not remain entangled with Jacks after Caraval ends. She also confesses that her reason for playing Caraval is to find their mother. Scarlet becomes angry and says there is no reasonable explanation for their mother to have left them with their father. Scarlet also insists that Paradise is not the woman Tella wants to remember her as. They agree to disagree, and Tella must prepare for her dinner with the empress.
With the revelation that Tella’s mother is really the famed criminal, Paradise the Lost, these chapters introduce The Power of Familial and Romantic Relationships, especially when Garber contrasts Tella’s revelation with Scarlet’s preexisting knowledge. Although Scarlet does not know their mother’s history, she does know that their mother chose to leave them with their father, and she judges Paradise’s character based on that action. The resulting dispute between the sisters therefore enhances the complexity of the theme, for just as Garber no longer portrays romantic love as problematic, she also crafts scenes implying that familial love strengthens the characters. Now, she complicates the sisters’ affections by illustrating the ways in which varying perceptions can affect the bonds between them. Thus, these differing perceptions also emphasize the theme of Discerning Illusion From Reality, as each character must analyze and decide the truth of matters for themselves. Because Tella and Scarlet perceive their mother differently, a rift opens that challenges the power of familial love even as it threatens Tella’s unconditional trust. In the prior novel, Tella trusted Scarlet more than anyone, but now, she doubts whether her sister has told her the truth about their life and about the current state of Caraval.
Caught between these various conflicts, Tella undergoes a significant transformation as her relationships shift, forcing her to become more dynamic and multifaceted as she delves into her mother’s history. The bond between her and Scarlet weakens, and she distances herself from Dante despite her desire to be close to him. The only connection that remains unchanged is her shared power dynamic with the Prince of Hearts. Garber uses this dynamic to create a tense atmosphere, one in which Tella’s only strong connection is with the force she actively opposes—Fate. Her journey begins with a firm resistance to fate, and she initially believes that these imaginary forces hold no sway over her. However, as reality and illusion blur and her familial and romantic affections challenge her beliefs and desires, fate becomes the sole constant in her quest to uncover her mother’s hidden truths.
Tella’s resistance to the Fates emphasizes The Tension Between Free Will and Fate, and ironically, her confidence that the Fates have no power over her is severely shaken as she becomes further entangled in the overpowering games that Legend and the Fates are playing. Scarlet recognizes the Fates’ influence over Tella, but Tella willfully insists that “three days from now, neither you nor I will ever have to see Jacks again” (298). Tella’s inability to apprehend the truth of her situation further illustrates the power of Discerning Illusion From Reality. As an outsider to the issue, Scarlet states, “Looking at this situation—at the fact that you’ve teamed up with a violent heir to find [Paradise]—screams to me that it won’t end well” (297). Yet Tella has no power to break free from the situation, once again emphasizing the role of fate and inevitability. Because Jacks’s power continuously steals her life and forces her to play his game, it is implied that the magic that fueled the illusions of the first book has now become genuine and has life-or-death implications for Tella. By contrast, Scarlet refuses to believe that Tella cannot escape because the sisters’ past experiences have convinced Scarlet that escape is possible despite challenging circumstances.
Significantly, Chapter 27 positions Tella on a bridge as she fights for her life, and the bridge she stands on symbolizes the crossing between two moments. Before her battle against the Undead Queen, Tella still believes that Caraval is merely a game. However, during the fight, she experiences a revelatory moment. As the narrative states, “Tella’s world was a blur of pain, but what she needed to do was suddenly clear. To win Caraval, Tella just needed to find her mother’s Deck of Destiny. That was the object Legend wanted” (271). Therefore, as Tella physically crosses the bridge, she also symbolically crosses into a new, enlightened state that allows her to more critically distinguish between illusion and reality. She sees the world more clearly because she is no longer imposing her own beliefs and views on the situation.
The bridge also carries a second symbolic meaning within this particular scene. A bridge has two ends, representing two points, with a single path between the two, which implies that Tella only has one option available for escape: proceeding across the bridge. However, she chooses her own path by vaulting over the side of the bridge and falling into the water. Rather than accepting the single path that the Fates attempt to force upon her, Tella forges a new path and symbolically reasserts her free will, thereby imbuing the bridge’s meaning with an understated connection to The Tension Between Free Will and Fate.
By Stephanie Garber