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61 pages 2 hours read

Terry Pratchett

The Color of Magic

Fiction | Novel | Adult | Published in 1983

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Character Analysis

Rincewind

The Discworld’s most hapless wizard is the perfect protagonist (the picaro) for a picaresque adventure. He is a coward and a rogue, but his pragmatism keeps him alive when braver men would perish. When Rincewind is first introduced, fleeing the burning city of Ankh-Morpork, he runs into Bravd and the Weasel, who had been poised for a robbery. Rincewind knows exactly what kind of person he is; he tells them, with full honesty, “I’m so scared of you my spine has turned to jelly, it’s just that I’m suffering from an overdose of terror right now. I mean, when I’ve got over that then I’ll have time to be decently frightened of you” (10). Rincewind is a comic foil to the traditional swash and buckle hero. His greed is untempered by courage, and he is never hampered by altruism. The character is lovable because all his faults are mundane to the point of being reasonable; he looks out for himself, and he wants nothing more than peace and quiet—peace that, of course, he can’t have as the protagonist of the story. He isn’t brave or heroic, but neither is he evil or cruel.

If Rincewind prospered from his weaknesses, the reader might lose empathy for him. However, Rincewind is often thrust into situations of which he wants no part. He is essentially ordered to accompany Twoflower, an idealistic traveler with a powerful imagination. Rincewind is also caught in the game between Fate and Lady Luck (actual gods, in the Discworld universe). Fate pitches Rincewind into many harrowing situations, and it is only through the Lady’s favor—not any particular skill or genius of his own—that Rincewind escapes time and again. The reader’s affection for Rincewind is helped by the generally humorous tone of the narrative, which keeps the reader from expecting too much from the character.

For a few minutes in “The Lure of the Wyrm,” Rincewind becomes his Roundworld counterpart, Dr. Rjinswand, a nuclear physicist specializing in “the breakaway oxidation phenomena of certain nuclear reactors” (175). In other words, what happens when a nuclear reactor catches fire. This is, ironically, Rincewind’s strongest showing of imaginative power; he wishes himself into a modern, scientific world. But even there, temporarily freed from fantasy, he can’t escape disaster.

Twoflower

Twoflower, Rincewind’s companion, is a visitor to Ankh-Morpork from the Agatean Empire and the catalyst for the plot. Where Rincewind is cynical, Twoflower is painfully naïve. He is also a magnet for disaster. Rincewind says of him that “if complete and utter chaos were lightning, then he’d be the sort to stand on a hilltop in a thunderstorm wearing wet copper armor and shouting ‘All gods are bastards’” (11), meaning that Twoflower seems to go out of his way to attract catastrophe. But this isn’t intentional; Twoflower is just wholeheartedly convinced that people are generally good and that things will usually turn out all right. In Part 2, after Rincewind tells him about the spell lodged inside of his mind—triggered by the number “eight” and of unknown but potentially catastrophic consequences—Twoflower simply “[pats] him on the shoulder” and cheerfully says there is “[n]o sense in brooding” (104).

Although it’s not necessary to the picaresque narrative, the picaro sometimes has a companion who is more relatable to the reader or who connects the protagonist to the greater society. For Don Quixote, that character would be Sancho Panza; for Huckleberry Finn, it would be Jim. In this story, Twoflower represents the reader’s better instincts—empathy, imagination, and the desire for justice. When they accidentally summon Bel-Shamharoth, the “Sender,” Rincewind is more than ready to leave Hrun the Barbarian to fight the monster alone; Twoflower, however, points out that “it’ll kill him!” (109). When Bel-Shamharoth captures the Luggage, Twoflower bravely runs over to save his enchanted suitcase without hesitation—even though he isn’t a combatant, and arguably makes the situation worse.

Twoflower also provides the impetus for the narrative. Left to his own devices, Rincewind would never have left home. There would be no story. In effect, the reader is a tourist like Twoflower himself, exploring the Discworld with Rincewind as a tour guide to explain what is happening from his more knowledgeable perspective.

Bravd the Hublander and the Weasel

Bravd and the Weasel appear in Part 1 and serve as the reader’s introduction to the burning city of Ankh-Morpork (and Rincewind and Twoflower shortly after). They are based on Fafhrd and the Gray Mouser, the protagonists of Fritz Leiber’s picaresque sword and sorcery stories. Leiber’s intention was to create characters who were a little more rounded and complex than Robert Howard’s Conan the Barbarian, so Fafhrd and Mouser are sympathetic rogues.

Bravd and Weasel are less noble than Lieber’s characters, more in keeping with Pratchett’s cynicism. According to Rincewind, heroes are “usually suicidally gloomy when sober and homicidally insane when drunk” (35); Bravd and the Weasel, who are unlike typical heroes, are the only ones Rincewind bothers with. The two mainly serve as a vehicle for Rincewind to explain his first encounter with Twoflower and the burning of Ankh-Morpork. Their inclusion in Part 1 also gives the author an opportunity to draw a parallel between Fafhrd and the Mouser and Rincewind and Twoflower, showing Rincewind is meant to be read as a picaro.

Liessa Wyrmbidder

Liessa is a nod to Lessa of Pern, the protagonist of Dragonflight, book 1 of Anne McCaffrey's Dragonriders of Pern series. Beyond the name and the dragons, they are not particularly similar. Liessa appears in Part 3 of The Color of Magic. She is the only daughter of Greicha the First. She and her brothers, Liartes and Lio!rt, are competing for leadership of the dragonriders of the Wyrmberg, but she doesn’t have the physical strength to kill them. What she needs is a barbarian hero to do the job for her: one who has no interest in taking the throne for himself.

Psychologically, Liessa is the strongest of the three siblings, but tradition prevents her from ruling the dragonriders because she is female. Pratchett uses Liessa to call attention to the roles usually allocated to women in fantasy fiction. The Color of Magic was first published in 1983; back then, female characters in fantasy were—and, decades later, still are—often reduced to prizes for the conquering heroes. Liessa’s aggression stems from frustration over the limitations of her role. Pratchett’s depiction of women evolves in later books as his cast of core characters grows larger and features more varied, nuanced women.

Liessa is also an unusually eroticized character for Pratchett. She is described as being “almost naked, except for a couple of mere scraps of the lightest chain mail and riding boots of iridescent dragonhide. In one boot was thrust a riding crop, unusual in that it was as long as a spear and tipped with tiny steel barbs” (126). Once again, Pratchett uses satire to call out the often scantily clad female characters in fantasy. Pratchett has little interest in writing romantic relationships; even Liessa’s attempted marriage is purely a practical arrangement. Romance and physical attraction are usually treated as subtext.

Hrun, the Barbarian, aka Hrun of Chimeria

Hrun is a satirical take on the musclebound sword and sorcery hero typified by Robert Howard’s Conan the Barbarian. Rincewind offers insight into the typical “barbarians” when he claims that Hrun is “practically an academic by Hub standards in that he [can] think without moving his lips” (36). He is extremely physically imposing; when Rincewind spots him, he sees “the wide chest, the neck like a tree trunk, the surprisingly small head under its wild thatch of black hair looking like a tomato on a coffin” (96). Hrun’s whole purpose centers on his brawn.

Like Liessa, the author is not satirizing the character as much as he is poking fun at the tired conventions of the sword and sorcery genre in which the brawny sword-wielding hero can reliably expect certain formulaic plot points such as being rescued by a princess and/or forced to fight monsters. Hrun himself even calls out these tropes within the narrative; what may be an exciting adventure story for the reader is little more than mundane routine for Hrun.

Hrun’s sentient sword, Kring, is a wink at Stormbringer, the sentient vampire sword created by Michael Moorcock in his Elric of Melniboné stories. True to Pratchett’s satirical sensibility, where Stormbringer was demoniacally evil, Kring is merely annoyingly chatty.

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